From: Emmanuel Ponette (epon0608@freebel.net)
Date: Tue 12 Mar 2002 - 11:01:01 EET
I personnaly use Simon Phibbs' shaman rules and my shaman has a lot of fun. See
at http://www.geocities.com/Area51/Rampart/1481/spirit2.html
We added at that some rules from Sandy Petersen but I don't remember where.
It should answer most of your questions.
Cheers
Manu
En réponse à Gavin McIntyre <gavinmcintyre@blueyonder.co.uk>:
> Need a little help with Shamans.
>
> I have a shaman NPC ( baddie) and the party have come across him
> for the first time. Now I know that the shaman can materialise
> his fetch by going into a trance. Can he then send the fetch away
> from him self and use it like a short range scout. When the fetch
> met the party it started casting spell & drove them off.
>
> 1. Can a PC force the fetch into spirit combat and what happens
> if the PC wins
> 2. How far ( if its allowed) can the fetch go away from his
> shaman
> 3. Can anything "physically" hurt the fetch, say disruption or
> true sword and if so would you have its Hits = to its POW
> 4. If you can hurt the fetch what happens & does anything happen
> to the shaman
>
> Thanks
>
> Gavin
>
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