[RQ-Rules] Role up questions

From: Den, Tony T (DenT@scmb.co.za)
Date: Tue 26 Mar 2002 - 11:15:25 EET


Hi all

I have been playing RQ for quite some time but recently we introduced some
new players and the topic of rolling up came into debate. the problem is
when its time to roll a character, we are usually in a hurry to start
playing, so wizz through and cut corners and the characters end up being a
bit lopsided. Maybe someone can clarify the following:

Okay, you have rolled character and worked Agility etc modifiers out. Now
you choose parents profession, which gives you an X1, X2 etc for certain
abilities. Say your character is 20 and he left home at 17. and say his
parents occupation allowed for an X2 in Orate and his communications
modifier is 5. Then I would work his orate skill to be 2 x 2(17-15) + base%
(05) plus modifier (5) = 14. Is that correct?

Now say he went and worked in another trade for until he was twenty. He gets
more bonuses for skills. So is he got an orate X1, it would mean adding

another 1 percentile per year, so he would add 3 to his current orate score.
but what about "new' skills. lets say his Human lore was at base, but his
new career gives him human lore X1. Would you just add 3 to his base plus
his knowledge modifier.

Also, your attack modifier is same as manipulation. Will this apply to
natural weapons as well (fist) or just to your melee and missile weapons?

        Ave atque vale
        T?ny

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