From: Tom Zunder (tom@zunder.org.uk)
Date: Tue 26 Mar 2002 - 18:39:00 EET
When I convert D&D 3e to BRP (Stormbringer or RQ) then I do the
following;
Attack % = (plus to hit + 10) * 5
This means a totally average 1st level fighter would have 55-65%
chance to hit, not far off a 1st level wizard actually.
Thus is you have a +5 to hit, this equates to;
(5 +10) * 5
(15) * 5
75%
I then tend to assume that the character either has the same to parry
(since in Stormbringer A% and P% are the same) or if they use a shield
I assume that that is the same.
If you wanted to try and confabulate it from AC then one could say that
it is AC (minus the armour bonus) * 5 but that would penalise higher
level characters, so it could be AC (minus armour bonus) plus level * 5.
(or every level/2 for wizards/sorcerors/rogues/clerics)
I personally think it's quicker and just as good to use the first method.
This system does assume fairly high powered 1st level characters,
which is okay for a high powered BRP game like Stormbringer. If you
were playing RQ3 then you might want to use;
Attack % = (plus to hit + 5) * 5
--- T H Zunder tom@zunder.org.uk ICQ:1521799
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