Re: [RQ-Rules] Role up questions

From: David Smart (jurrubin@earthlink.net)
Date: Wed 27 Mar 2002 - 14:52:23 EET


"Den, Tony T" wrote:
>
> Hi all
>
> I have been playing RQ for quite some time but recently we introduced some
> new players and the topic of rolling up came into debate. the problem is
> when its time to roll a character, we are usually in a hurry to start
> playing, so wizz through and cut corners and the characters end up being a
> bit lopsided. Maybe someone can clarify the following:
>
> Okay, you have rolled character and worked Agility etc modifiers out. Now
> you choose parents profession, which gives you an X1, X2 etc for certain
> abilities. Say your character is 20 and he left home at 17. and say his
> parents occupation allowed for an X2 in Orate and his communications
> modifier is 5. Then I would work his orate skill to be 2 x 2(17-15) + base%
> (05) plus modifier (5) = 14. Is that correct?

That's how I do it.
 
> Now say he went and worked in another trade for until he was twenty. He gets
> more bonuses for skills. So is he got an orate X1, it would mean adding
> another 1 percentile per year, so he would add 3 to his current orate score.
> but what about "new' skills. lets say his Human lore was at base, but his
> new career gives him human lore X1. Would you just add 3 to his base plus
> his knowledge modifier.

Again, yes.
 
> Also, your attack modifier is same as manipulation. Will this apply to
> natural weapons as well (fist) or just to your melee and missile weapons?

For me, it applies to natural as well.

David Smart


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