Re: [RQ-Rules] Extension?

From: MurfNMurf@aol.com
Date: Thu 11 Apr 2002 - 22:55:11 EEST


   Hmmm, now I'm unsure just what I used as a source, I _thought_ it'd been a
pretty straighforward swipe from RQ2, but I might've also cadged some stuff
off of one of the many RQ list archives? I dunno...
   Anyhow, here's the modified (with tiny, sanity-blasting scrawl in the
margins, as well as numerous cross-outs) _Extension_ spell as listed in my
RQ3 rules :)

   Extension
   1 Point
   No Range, Temporal, Stackable, Reusable
   1 Point Common, others less so.
   This spell extends the duration of any temporal Spirit Magic, or Divine
magic spell with a normal duration of 15 minutes. The Extension and the spell
to be Extended must be cast by one person in the same melee round, but not
necessarily the same SR, and are considered to be cast simultaneously for all
game functions.
   Reusable spells that are extended cannot be regained at a temple until the
spell's duration expires.
   1 Point increases Spirit duration to 1 hour, and Divine to 30 minutes.
   2 Points increase Spirit duration to 6 hours, and Divine to 1 hour.
   3 Points increase Spirit duration to 1 week, and Divine to 6 hours.

   There you go :)
  -Ken Murphy-

   

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