From: Leon Kirshtein (leonbk@yahoo.com)
Date: Fri 12 Apr 2002 - 16:50:04 EEST
--- sneadj@mindspring.com wrote:
> Yes, and I'd love to hear more about it. Could you
> post more about
> Atlantis (culture, magic, weird rules...)?
>
> -John Snead sneadj@mindspring.com
I have posted some of this recently, but it is short
so here it is again at the end of the post. I am
using a D&D3 supplement called "Twilight of Atlantis"
by Avalanche Press (can you say Avalon Hill Press in a
new reincarnation. I knew you could.) as the basis
for my Atlantis.
I have currently made/converted 2 sorcery spells for
Atlantean sorcerers(Resonants) and one special sorcery
skill. I am also planning to convert the following
information:
Spellbane - Martial Arts School
Orichalcum - Rune Metal
More spells including sorcerous Resurrect based on
infusion of Orichalcum into the body.
--------------------------------------------------------------------------------
Atlantean sorcerers are traditionally weak in in
elemental type magic, with exception of water, but are
very strong in most other areas excelling in
Enchantment due to access to Orichalcum. Their Magi
are called the Resonant.
Resonant
Magic is a science to the Atlanteans. In many ways,
it defines their perception of reality. Atlantean
wizards study the magic inherent in many disciplines.
Only a rare few, however, possess the depth of
understanding needed to reach out to touch the
Resonance: the current of magic itself. By
understanding the Resonance, such a character learns
to affect it directly.
Requirements to be accepted as a Resonant:
Intensity 75%
<Magic or Sorcery> Lore 50%
Ceremony 50%
Enchant 50%
Craft Gems 25%
Must know at least two Sorcery Manipulation skills in
addition to Intensity, Range, Duration.
Must know at least seven Sorcery Spells.
Arcane Understanding - Hard, Rare
The Resonant+'s understanding of the arcane arts
enhances his or her ability to cast spells. The
Resonant gains a special skill of Arcane
Understanding.
This special skill cannot be improved by normal means,
Instead, when the Resonant is first initiated, he
gains a score in this skill equal to his (Int+Pow)-20.
No category modifiers apply. This skill may be
increased only by research on the part of the student
himself.
This skill allows the caster to enhance his spells at
a rate of 1 point per every 10% in this skill. The
enhancement takes form of ever spell boosting (at no
magic point cost) or power enhancement for purposes of
overcoming target's Pow.
Astral Guide
Ritual (Ceremony), Easy, Common
Atlantean spell-casters developed this spell to help
guide their ships across the open sea without relying
on landmarks for navigation. This simple spell has
enabled Atlantean explorers to cross vast stretches of
open sea without fear of getting lost. Combined with
their knowledge of advanced mathematics and
cartography, this spell has had a significant impact
on Atlantean expansion.
For the duration of the spell, anyone on board the
vessel will see a trail of brightly-lit stars, which
leads unerringly to the voyages destination. These
stars remain visible under any weather conditions and
during the day. Astral Guide gives crew +5% to all
Navigation checks per Intensity of the spell.
Enchant Metaprism.
Ritual (Enchant), Hard, Rare
This ritual allows its caster to expend Pow to create
an object(gem) capable of storing sorcery
manipulations. A single gem is capable of handling
1pt point of enchantment per 1000L of base value and
must be flawless.
The chance to succeed is based on the caster's Enchant
Metaprism skill. Each point of Pow expended in the
ritual creates a metaprism that adds 5% to a specific
sorcery manipulation. One cannot create a matrix that
adds more to a manipulation skill than the skill one
has in that manipulation.
If the individual using the metaprism does not know
the manipulation at all, it allows him to use that
manipulation at a percentage equal to the bonus given
by the metaprism. Multiple metaprisms of the same
type do not combine their bonuses. Skills of
Ceremony, Enchant, and Summon can not be enchanted
into a metaprism.
=====
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