From: Leon Kirshtein (leonbk@yahoo.com)
Date: Fri 12 Apr 2002 - 21:36:03 EEST
The Spellbane style :
A successful dodge roll which is also lower than the
martial arts score of the character has the same
effect that a special dodge roll (IE: it will dodge
special attack successes).
A special martial arts roll has the same effect that
a critical dodge roll (IE: it will dodge a critical
attack successes).
A critical martial arts roll has the same effect
that a critical dodge roll and allows the user to
make a free Jump or Maneuver roll.
Damage from fist and kick attacks are doubled if the
attack roll his equal or lower than the martial arts
score.
- A special martial arts hit will do regular damage
and may prevent (damage done vs CON) the target from
casting spells for 1d4 rounds by effecting the nerve
centers of the caster.
- A critical martial arts hit will do regular damage
and may prevent((damage done x2) vs CON) the target
from casting spells for 2d4 rounds by effecting the
nerve centers of the caster, as well as making the
target suffer a -50% to his chances to cast spells for
the next 20 - CON hours.
By drawing upon the Resonance to scatter magical
energy, the Spellbane master can attempt to dispel a
spell with a Fist Attack instead of normal attack. A
character must declare a Dispelling attack before a
roll is made. The Dispelling attack does regular
damage and works exactly like a targeted Neutralize
Magic spell with an intensity equal to the damage done
by the blow. A character may use this type of attack
the number of time equal to 1/2 his Pow.
This is a secret school based in a sorcery using
society and as such does not have a special Spirit
spell associated with it.
=====
"No good deed shall go unpunished."
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