From: Michael Schwartz (mschwartz@mindspring.com)
Date: Mon 18 Mar 2002 - 22:47:05 EET
Trotsky wrote:
>I'd recommend resolving the near-ties in favour
>of the actual winner, even if it was only by one
>vote. It certainly simplifies things.
True, true. Still, I want an excuse to make the Aldryami our Ancient Allies. Uz is overdone, and we don't even cook dem! :)
>There seems no inherent reason why we can't hate
>[our neighbors] for both reasons...
Any excuse to hate someone, after all. Orlanthi as skinheads-cum-soccer-hooligans, anyone? I know Jeff Kyer will approve... "Oi, mush! Let's go kick some pommie Black Oak arse!" :)
>We could [resolve] them in favour of whichever
>grants the fewest bonuses/penalties on the
>grounds that we're trying to be as average as
>possible.
Twisted... I like the implied attitude. The answers have roughly the same degree of return, however, at least within a given question. There are no incorrect answers... each gives one of several equally valid end results.
>Guidelines are going to be helpful regardless
>of what options we pick.
The questions I planned to excise were those such as Ancient Enemies and Ancient Allies which do not impact the calculations, so it is not much of an issue. Duplicate questions which give a result more oriented toward the roleplaying end of things ("Know Aldryami Greeting" versus Ancient Allies: Elves, for example) can just be popped out without impacting the profile as a whole.
-- Michael Richard Schwartz | Language is my playground, mschwartz@mindspring.com | and words, its slides and Ann Arbor, Michigan USA | swingsets. -- yours truly
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