YGWV
> In RQII, and I believe in the current version, coinage is standardised.
> That's understandable for the purposes of game mechanics but it feels
> wrong for a world.
I can assure you that in RQ it was intended for game convenience, not historical verisimilitude.
> And prices should vary significantly. Something that is produced
> locally will be cheaper than the same thing brought from far away.
> Otherwise merchants can't make a profit especially when most
> transport of goods is by wagon or pack mule.
Issaries, Inc.
c/o Greg Stafford
1942 Channing Ave, #204
Berkeley, CA 94704 USA
Received on Fri 23 Feb 2007 - 06:57:13 EET
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