Gloranthan history being repetitive, Whitewall is an analogy to the
Battle of the Verge - except Broyan has a plan on how to cheat the
Empire of even Pyhrric victory. But the theme of a handful of
Orlanthi defenders stand their grand and take on everything a hostile
world can throw at them appears time and time again in their history.
Broyan, at the time of the siege of Whitewall, is the greatest
Heortling hero of the time. He is marked as a Kodigvari, wields the
Sword and Helm of Vingkot, has resurrected the Kingdom of the
Hendrikings, and is the Last Orlanthi King. He should flee Whitewall.
He certainly should not stand toe-to-toe against vastly superior
forces. But he does just that - and does not submit, even in death or
in Hell, to the Empire.
What my players wanted was advice on how to defeat the Bat that they
could give to King Broyan. I am running a game and if my characters
aren't the center of the action, I like have them come up with the
plan for the center of action. Sure it is hokey, but I like to keep
the camera on my players - even if they aren't the most important folk
around. And it helps give them some ownership of the victory or the
defeat.
Jeff
OK, this discussion (which I unfortunately responsible for) is
beginning to be filled with straw men and arguments that go past each
other in the night. Here's my big-picture take on Whitewall: it is
the Orlanthi version of Thermopylae. A handful of defenders stand
their ground and beat back everything the Empire throws at them -
Shargashi beserks, the Granite Phalanx, and ultimately the dread
Crimson Bat itself.
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