In message <IOEPIAFIHECIBDLDBKAEMEFNDHAA.SamClau_at_X8JiEjhKXrD44fG9Wr3qMU1d_Ihqii2PaWLRSG8EREacceMt_712eLr9evWQOicKkIHl9H01LZpTx6LRxPd4AjoRfq3L6fFOBkqIQcW5vvvTCaHj.yahoo.invalid> "Sam Elliot" writes:
>I'd generally agree with LC about 10w4-ish for the abilities most
>important to the particular being. Being weirdoes, on the whole,
>though, they might be less good at the sort of stuff which is
>invoked in explicit conflicts with PC's in a game.
>
>For example, Anaxial's Roster has Dragonewt Rulers (p.163) with:
>Dragonewt Philosophy 15w4, Close Combat 5w4, Leadership 18w3,
>Bargain 15w2. I reckon that PC's would be most likely to come up
>against the *last* of those abilities in conventional ways, but
>the DN might try and mess with their heads using the first.
>I'd suggest something similar for those big old trees, or those
>big old dryads. They might have Resist Fire 5w2 but they'd be
>able to get the PC's traipsing merrily through sun-dappled groves
>by using their Pre-Raphaelite Cliche 15w4.
-- Donald Oddy http://www.grove.demon.co.uk/Received on Tue 22 May 2007 - 18:14:58 EEST
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