I was just responding to Adept's point about scorpionmen and the
need for intelligence.
Whatever it says in whichever rules, a society doesn't need
intelligence to function. IMO, it is much more interesting if
scorpionmen function perfectly well (i.e. they aren't "stupid")
normally. They can even be very "clever" at some things, just like,
dogs, ants, monkeys, flies, whatever. I think they are an awful lot
scarier, more alien, if they aren't intelligent but via emergent
properties, do clever stuff. Occasionally they eat someone and
become conventionally intelligent. Great - I'd treat that as an
aberration with consequences beyond being bigger and meaner. Maybe
it leads to some reflection. Maybe more consciousness which can mess
their "society" up. I also think they are a lot scarier if the queen
isn't more intelligent - she just beomes another Big Bad at the end
of the level - how very dull. It is potentially more fun (in a game)
if the queen is basically what she is in social insect societies -
the reproductive organs. Human PC's, being what they are, try and
kill the queen because they think she is the big bad. What they
don't realise is that there are thirty "soliders" or "workers" who,
one week later, will form the new queen and be popping babies out.
Of course that could flop if you build up to a big final conflict,
queenie gets killed and the Narrator says, Ha ha you haven't killed
the colony, ya boo sucks. If the players (not necessarily their
characters) get an inkling in advance, it could be more interesting.
Maybe the way to destroy a colony is to give them intelligent
victims so they start to get all existentialist.