Me, to whom LC asks a follow-up question, over on the WoG list
:
> > On the second point, I would note that popping a fetish is a truly mighty
> > magic -- it adds the entire ability (not just a 1/10th augment) to the
> > underlying ability. However, the spirit has to make its way back to the
> > user. I think this is currently fairly balanced in that an initiate can
> > improvise any feat any number of times, but suffers a -10 penalty.
>
> However, the animist can use the fetish ability as an active ability at full
> value any number of times without releasing the fetish, right? Or have I
> totally misunderstood that?
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