Everything said below probably varies:
On 7/17/07, donald_at_LJt2pWK7-vLAtBMR8OQgwTfg17CH0qeQijn12U9FBj4JcIrvdPTeNGuk6HfksFxFPHyYh_PlV7EL8UUS5VW3Rg.yahoo.invalid <donald_at_LJt2pWK7-vLAtBMR8OQgwTfg17CH0qeQijn12U9FBj4JcIrvdPTeNGuk6HfksFxFPHyYh_PlV7EL8UUS5VW3Rg.yahoo.invalid> wrote:
> In practice therefore you can only become a devotee if that subcult
> is also your occupation as the overlap keeps the total below 100%.
> I don't believe that you can manage total overlap though, I'd expect
> a devotees total of job and devotion to be around 80%. So in modern
> terms a devotee is the person who works late every night, takes
> work home at the weekend and checks in with the office when on
> holiday.
>
> The other issue is relationships - if 80% of your time is spent on
> your job and god that doesn't leave much for your spouse and children.
> That's why most people don't become devotees even for the benefits.
> Disciples are even worse, the 90% means the clan will not get much
> mundane work out of them and is supporting them for their magic.
I find it interesting that you put a farmer's time commitment at 50%. Having grown up in a farming community, I agree that farming is a tremendously time intensive profession. IMG, I'd say that the farmer's time commitment is 60%, and that this 60% includes the magic that he uses, just as the modern farmer's 60% includes the various technical details (keeping up with equipment, chemicals, etc.) he must manage. If the farmer belongs to a common religion, this time commitment includes dealing with the various magical resources that he uses for his job. If he is an initiate, it includes the magic from his "other sources" (if any) and from his deity - unless the deity isn't a farming deity, in which case 60% for profession plus 30% for initiate duties equals crazy dual-profession workaholic. If he's a devotee, his magic comes only from his deity, and if that deity isn't a farming deity, he isn't an effective farmer anymore.
If you substitute "disciple" for "devotee" in the message I quoted from, I agree with you. They seem crazy, and I haven't even described them to my current playing group. I believe that any given worshiper (communal, initiate, devotee) can be a crazy workaholic, but that should be up to the player, story, etc.
This isn't meant to contradict with Greg's comment that everyone works all the time at their job (with which I agree), but is meant to address the use of time commitments to marginalize devotees.
Thanks,
Andy
Received on Wed 18 Jul 2007 - 02:10:49 EEST
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