Sam Elliot wrote:
> Brian:
>> I'm not saying it's possible every time. Sometimes players are going to >> get to the climax and just watch, even when given the chance to do >> something important and exciting. But, again, I don't see as how that's >> possibly a game system thing... it's a game *play* thing and no system >> is immune to it.
> The mechanics of that
> wouldn't transport over to HQ directly, but it is an issue which can be
> addressed in game design. HQ has it to some degree in the group extended
> contest option, but we can sill run into the problem of disparate character
> goals, as has been discussed before, somewhere.
Again, there is no game system where the problem of disparate character goals *isn't* a possibility. There are gaming styles where they are more or less likely to be a problem, but not game systems.
BKC Received on Fri 20 Jul 2007 - 07:06:33 EEST
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