"Dogs" mechanics are, of course, designed so that differences in dogma tend to escalate and the games often end up in a bloodbath about orthodoxy. That aspect, and many others would work well for a stylized humakti game.
The western monotheists also come to mind. There the heretic is a
worse enemy than the heathen, and a fairly straight dogs conversion
could work for a small sect...
Heck, I could see running such a game in Sir Ethilrists county!
-Adept
This archive was generated by hypermail 2.2.0 : Fri 04 Jan 2008 - 22:49:56 EET