- In WorldofGlorantha_at_yahoogroups.com, "valkoharja" <rintasaa@...>
wrote:
>
> The caravan of the Esrolian goldentongue in my game is travelling
> south through Heortland. At the moment the caravan is on the northern
> side of the Footprint, and they'll have to swing around it
>
> My players have asked that the next few games focus on the familiar
> (to the characters, not the players yet) culture of Heortland, so that
> they can get a feel for the differences when the caravan reaches
> Aeolian areas, and later God Forgot and then southern Prax.
>
> The time is Fire Season, 1600ST. The Holy Country is still
> experiencing it's long period of peace, but ravens are gathering over
> Sartar. The characters will soon hear rumours of the ominous crowning
> of prince Salinarg.
>
> I suspect I'll have to run a fairly action driven game, so the
> weaponthane characters can have their trial by fire. The scorpion men
> are a fairly easy choise. I wonder if they are too predictable? I'm
> sure the vicinity of the Print has quite a few outlaws, ogres and
> other nasty people to make trouble.
>
Although scorpion men aren't really a standard part of Heortling
culture :-)
How about using them those as color/an excuse to generate some
heortling fun. There is rumors of a major scorpion man force--it can
even come from a very believable source, as it is probably true. Say
a Belintar functionary comes dashing down the road, telling everyone
to head to the nearest stead/village, and stay behind walls until
further notice.
To stay in the village, they'll need to go through the whole process
of the greeting--and then for several days deal with the whole
Heortling hospitality code.
Once you are in that situation, generating tension is dead easy--local
girl falls for handsome stranger, it seems something is stolen from
the caravan, or look at the personality traits of the characters and
see what they are apt to react to. It should not be that hard to come
up with a situation 'best' solved through trial by combat.
And of course, if you drop rumours of ogres, they'll be distrusting
their hosts the whole time....
And then there can be a round up of all able blades to deal with the
scorpion men--on authority coming from Belintar, so the caravan has to
contribute too. They can be given the classic 'safe' position, which
is of course where the remnants of the scorpion man force try to make
their escape (or the position from which they were going to spring a
trap).
--Bryan
Received on Sun 23 Sep 2007 - 17:48:47 EEST